Spell
EquipMyutant Blast
Archetype:
Myutant
View:
3878
Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.
Myutant Blast — Power Evaluation
Final Score: 51 ± 5 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Removal · Secondary: Recovery/Recursion, Utility
Why it scores here
Myutant Blast provides hard removal via banish during the Damage Step when attacking into Special Summoned monsters, plus a flexible swapping effect that maintains board presence and consistency. However, its reactive nature (banish only triggers on successful attack) limits its combo-building power, and it is entirely Myutant-dependent with no splashability. The card's value is as a support piece within the archetype rather than a standalone power multiplier.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The card requires a Level 8 Myutant in play to function, which Myutant decks reliably produce; 45/45 decks run it in main, averaging 1.56 copies. (Observed) |
| Combo & Conversion | 30 | Zero combos recorded; the banish effect is reactive (triggers only on attack into Special Summoned monster) and the swap effect is a neutral-advantage action, neither building toward larger boards. (Inferred) |
| Resource Economy | 55 | Banishing the equip to swap monsters trades 1 card for 1 card; the sent monster goes to GY as potential recovery fuel, yielding roughly even advantage. (Inferred) |
| Effect & Interaction | 65 | Banish is hard removal but only activates during Damage Step if your monster attacks into opponent's Special Summoned monster, making it situational and conditional. (Verified) |
| Material Utility | 15 | Equip spells cannot serve as Synchro, Fusion, Xyz, or Link material; the card is a spell, not a body. (Verified) |
| Resilience & Flexibility | 60 | The equip persists on field across multiple turns and offers flexible activation to swap the equipped monster; however, it is vulnerable to spell removal. (Inferred) |
| Deck-Building Efficiency | 60 | Myutant decks reliably run 1–3 copies with no severe garnet risk, as they consistently make Level 8 plays; however, the card is nearly exclusive to Myutant, limiting cross-deck applicability. (Observed) |
Calculation
Weight profile: 0.7 Removal + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: Myutant-only restriction (-3); Situational Damage Step trigger (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hard removal (banish) with no cost to you
- Flexible swapping effect for board consistency
- Consistent inclusion in Myutant core (100% co-deck with all Myutant staples)
- No self-lock or severe deck restrictions within Myutant
Weaknesses
- Banish effect is reactive and situational (requires attack into Special Summoned monster)
- Equip spells are vulnerable to spell removal
- Requires Level 8 Myutant in play to function
- No combo presence; limited power amplification standalone
- Myutant-only; not viable outside the archetype
Counters / choke points
- Spell removal (MST, Cosmic Cyclone, Feather Duster, Evenly Matched)
- If opponent avoids Special Summoning, the banish effect does not trigger
- Removal of the equipped monster before Damage Step stops both effects
- Negation of the swap effect (Solemn Judgment, etc.) leaves the equipped monster stranded
Best use
Removal and recursion support in established boards. Decks: Myutant. Suggested copies: 2.
Evidence & gaps
- Verified: Card text and effects confirmed (description, type, archetype, formats); Deck inclusion: 45 total decks, 100% main deck; Copy distribution: 1 copy (24 decks), 2 copies (17 decks), 3 copies (4 decks); Primarily Myutant (75.6% of decks run it in Myutant variants); Top 6 partners are all 100% co-deck, all Myutant staples
- Observed: Myutant decks consistently include this card with no gap in top-partner alignment; Copy counts average 1.56, with majority running 1–2 copies; No combo boards recorded in the evidence database; Limited splashability: 6+ non-Myutant homes (Harpie, Forbidden, Destiny HERO, Thunder Dragon, Psy-Frame, Numeron)
- Inferred: Combo conversion is low because the card is reactive (Damage Step banish) and the swap effect is neutral-advantage, not a combo engine; Resource economy is roughly even: banish the equip to swap monsters (−1 card, +1 card, old monster to GY); Resilience is moderate: equips persist on field but are vulnerable to spell removal; the swap effect can extend the line; Deckbuilding efficiency is high in Myutant (no severe garnet risk, consistent Level 8 targets), poor outside (Myutant-only requirement)
- Data gaps: No combos supplied — combo conversion is text-only inference, not empirically verified No guides supplied — no human context on practical role in meta No banlist token — assumed unlimited (3 copies), but this does not impact scoring No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only No top-card context — card is not in top-card rankings; niche within Myutant archetype






